荣誉骑士2君主存档修改教程 存档怎么修改

2023-01-10 12:15:56单机游戏媛媛

荣誉骑士2君主中存档怎么修改?部分玩家可能还不清楚,下面一起来看看荣誉骑士2君主存档修改教程吧。

荣誉骑士2君主存档修改教程

存档位置:C:/Users/%USERNAME%/AppData/LocalLow/BlackSeaGames/Sovereign/Saves/SinglePlayer

存档名下world.txt 右键用Notepad++ 打开, 不要用自带notepad因为文件很大

1.找我的地区,修改矿

进游戏切英文,找省份英文名,我蒙古霍尔木兹是hormuz

搜“Hormuz”,得,

Realm 11 //[11] Realm 11(Hormuz)

{

ReligionState

{

string religion_def = "Pagan"

}

FeaturesState

{

int count = 6

string feature_0 = "Coastal"

string feature_1 = "Cattle"

string feature_2 = "LimestoneDeposit"

string feature_3 = "MarbleDeposit"

string feature_4 = "DeepForests"

string feature_5 = "AmberDeposits"

}

CoreToKingdomsState

FeaturesState即矿,词典翻译得,

矿1:海边

矿2:牛

矿3:石灰岩

。。。等

———————————————————————————————————

2. 加修道院城堡村子

自己加 “”Village XXXX“”,注意村子是连号的,要给他新号码。新号码从Village 2106起

村子有:

Monastery 修道院

Village 村庄

Farm 农场

SheepFarm 羊场

Mine 矿场

生成村子:

系统会随机生成小于等于最大值的村庄,因此如果村子数比最大值小,我们可以增加村子。同时地区的矿资源也只有在村子有矿场时生效

替换村子:

替换村子的话,注意要修改上下两行

我们搜伊斯法罕Ispahan

A. 伊斯法罕村1

Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Village"

}

DefenderBonusCacheState

{

int siege_defense_garrison_manpower = 0

int siege_defense_temp_defender_manpower = 0

int levy_manpower = 0

int levy_squads = 0

int excess_levy_manpower = 0

int town_guard_squads = 0

int excess_town_guard_manpower = 0

int worker_squads = 1

int excess_worker_manpower = 0

}

}

B. 伊斯法罕村2

Village 1748 //[1748] Village in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Village"

}

DefenderBonusCacheState

{

int siege_defense_garrison_manpower = 0

int siege_defense_temp_defender_manpower = 0

int levy_manpower = 0

int levy_squads = 0

int excess_levy_manpower = 0

int town_guard_squads = 0

int excess_town_guard_manpower = 0

int worker_squads = 1

int excess_worker_manpower = 0

}

}

C. 伊斯法罕农场1

Village 1752 //[1752] Farm in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Farm"

}

}

Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)

指的是 村子1915号,70号:伊斯法罕(409号:蒙古)

在伊斯法罕的新村子即为:

Village XXXX //[XXXX] Village in 70:Ispahan (409:Mongols)

....

在伊斯法罕的新农场即为:

Village XXXX //[XXXX] Farm in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Farm"

}

}

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