我的世界基岩版1.16.220.51Beta版更新内容详情

2021-03-13 18:18:19单机游戏媛媛

我的世界基岩版的1.16.220.51Beta版已经推出,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.220.51Beta版更新内容详情,以供玩家参考。

漏洞修复

Sounds of ditching / collecting Powder Snow with bucket are now assigned to the correct sound categories (MCPE-111739)

把细雪桶的丢弃/收集音效分类至正确的音效类别

Player no longer constantly emits particles when on fire after exiting Powder Snow (MCPE-111679)

修复了玩家在离开细雪并进入熔岩后身上不断冒出冻结粒子的问题

Powder Snow block is no longer present in Creative Menu (MCPE-105407)

修复细雪方块出现在创造模式物品栏的问题

Fixed Drowned holding tridents backwards during attack (MCPE-118213)

修复溺尸攻击玩家时反向握住三叉戟的问题

Enabled "Find Friends" button on Xbox

在Xbox上启用“查找好友”按键

性能和稳定性

Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861)

优化Windows 10下启用垂直同步后的输入延迟问题

无障碍

Fixed a bug where UI screen reader didn't read out default controller focus and checkbox state on the Online Play is not Rated pop-up

修复了UI界面阅读器无法朗读默认的控制器焦点,以及无法阅读在线游戏未评级弹窗的复选框状态的问题。

技术性修复和更改

Renamed all references of Actor to Entity

把所有对Actor的引用重命名为Entity

Renamed BlockPos to BlockLocation

把BlockPos重命名为BlockLocation

Added startSequence in GameTest which allows finer control over advanced test sequences

为GameTest添加startSequence,允许对高级测试顺序进行更精细的操作

GameTest sequence callbacks no longer take testas a parameter as the initial test object now lives as long as the whole test

GameTest的序列不再把test作为回调参数,因为初始测试对象和整个测试的寿命一样长

Updated behavior packs to require explicit module dependencies when using other native modules

更新了行为包,使用其他本地模块时需要明确定义其依赖关系

Identifiers within "render_controllers" will now be considered content errors if there is no render controller matching that name

如果没有匹配的渲染控制器名称,“render_controllers”中的标识符将会报错

Entity json before version 1.16.100 will no longer give a content error for the deprecated field "minecraft:foot_size"

1.16.100之前的实体json将不再给“minecraft:foot_size”此废弃字段提供内容错误信息

modified condition in "animation_controllers.json" to allow mobs to enter "wield_third_person_raise" (MCPE-118213)

修改“animation_controllers.json”中的条件,并允许生物进入“wield_third_person_raise”

Fixed an issue where loading into a world would cause continuous molang errors around "unhandled request for unknown variable"

修复了加载至世界中围绕“未知变量的未处理请求”会导致一直出现molang错误的问题

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